![]() Graphics: Fixed mapped index debug error when rendering null geometry. (prevent NativeArray length overflow and C# array creation failure). Graphics: Fixed LoadRawTextureData failing when the input NativeArray contained more than 2 GB of data. Added safe-guards to prevent NativeArray length overflows for the former API. Graphics: Fixed GetPixelData / SetPixelData failing for textures larger than 2 GB. Graphics: Fixed cubemap uploads failing on Vulkan, D3D11 and D3D12 for cubemaps larger than 2 GB. ![]() Graphics: Fixed crash when creating a RenderTexture with dimensions exceeding the capabilities of the current graphics device. Graphics: Fixed a bug where ReadPixels would fail for textures larger than 2 GB. Graphics: Added safe-guards to prevent GetPixels / GetPixels32 crashes in cases where C# array creation would fail. GI: Fixed lightprobes getting direct lighting in subtractive mode. The original behaviour can be restored with the keepAnimatorStateOnDisable variable.Īsset Bundles: Fixed issue where empty folders remained in the cache.Ĭore: Dynamic Heap Allocator now holds on to one empty block to increase performance.Įditor: Fixed an issue to causing too many open files errors when uploading to Accelerator.Įditor: Fixed an issue to ensure context view context can't be duplicated, copied or cut.Įditor: Fixed an issue where AssetDatabase.FindAssets would return invalid results when specifying multiple search folders.Įditor: Fixed Assertion failed on expression: 'offsetIndex != -1' when loading scenes with async light probe tetrahedralization.Įditor: Fixed Highlighter.Highlight does not disappear when the highlighted element disappears from view.Įditor: Removed Exported define from SearchService to avoid domain reload. Graphics: Added: SystemInfo.maxTextureArraySlices API, allows users to query the maximum number of slices in a Texture array that the graphics hardware supports.ĢD: Fixed error when a Tile asset with an instanced GameObject is removed from the Tilemap during a Collider2D.OnCollision***2D event.ĢD: Fixed Sprite Mode field is empty upon changing Texture Type to Sprite in TextureImporter.ĢD: Fixed Stencil broken when rendering sprites with GPU instancing on.Īndroid: Fixed error messages when hideInput is enabled in TouchScreenKeyboard.Īndroid: When running Android SDK tool with elevated privileges use JDK bundled with Unity, previous behavior was the SDK tool would use java from PATH env variable, and would fail if there's no java installed and there's no java path set in PATH env variable.Īnimation: Fixed issue where, for some playable graphs, the animated displacement of the animated game object would keep accumulating when the game object was disabled and enabled. Graphics: Added: SystemInfo.maxTexture3DSize API, allows users to query the largest 3D Texture size that the graphics hardware supports. Graphics: Added: puteSubGroupSize API, allows users to query the size of the compute thread group that supports efficient memory sharing on the GPU. Video: Report error only when the user uses MediaFoundation directly. Version Control: Added offline mode toggle for smoother offline experience. Graphics: Increased the maximum Async Upload Buffer Size to 2047 MB and updated docs. It would previously repeatedly query all objects loaded into the editor, which meant that operations that load assets into memory (entering playmode) would make the Project Settings unusable slow.
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